To start with, let me just say that the design and development of TW:WH has often been about finding a balance between wanting to be both faithful to the WH lore, and true to tried and tested TW concepts as much as is possible. With conquering settlements on the campaign map in TW: Warhammer a hot topic over the holidays, I asked Game Director Ian Roxburgh if he could fill us in on the details and some of the design thinking going on behind the scenes. Total War: WARHAMMER – Dev Blog – Regional Occupation differences between Races
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